The Competition Rules are enclosed herewith. The following essential features of the Rules should be noted:
- elimination fight 2x2 minutes with 1 minute break
- final fight 3x2 minutes with 1 minute break
- the fighting shall take place in the ring with ropes, 7x7 m minimum - 8x8 m maximum
- punch and kick with full contact are permitted
- knock-out is permitted
- as for hand technique, only direct punches are permitted, maximum two in a series
Excessive number of direct punches, and all other hand punches (hook, uppercut, elbow) shall be penalized by penalty points.
- the points-system is 1-5 points, depending on the complexity of technique (see the Rules)

 

 

PRO-TAEKWONDO RULES
DRAFTS

TABLE OF CONTENTS

 

  1. GENERAL
  2. LICENCE
  3. SYSTEM OF COMPETITION
  4. DRESS CODE AND EQUIPMENT
  5. INSURANCE, MEDICAL ASSISTANCE AND DOPING CHECK
  6. COMPETITION VENUE AND FACILITIES
  7. WEIGHT CHECK AND DRAW
  8. TOURNAMENT MANAGEMENT, COACHES AND MANAGERS
  9. EQUIPMENT CHECK
  10. COURTESY
  11. MODE OF COMPETITION
  12. ATTACKING TOOLS
  13. POINTS
  14. FOULS
  15. KNOCK OUT/DOWN
  16. INJURY
  17. EXTRA ROUND
  18. UMPIRE RULINGS AFTER FIGHTS FINISH

 

I. GENERAL
1.1. International Taekwondo Federation as nongovernmental, non profitable Martial Art Organization with the goal to popularizing its art worldwide give the initiative for founding "World Professional Taekwon-Do Championship" reflecting its sportive aspects.
1.2. Based on experience from "Croatia Round Zero" and "World Final One" Senior Master Anto Nobilo starts the World Pro-Taekwon-Do Championship which consists of qualification tournaments, continental finals and world final in two weight categories: -80kg and +80kg.
1.3. Contracts which regulate conditions of organization of tournaments which are part of "World Pro-Taekwon-Do Championship" will be signed between Senior Master Nobilo and authorized tournament promoters.
1.4. "World Pro-Taekwon-Do Championship" is managed by Senior Master Nobilo with help from World Pro-Taekwon-Do council which consist of Pro-Taekwon-Do promoters appointed by Master Nobilo.
1.5. The World Pro-Taekwon-Do council gives its consent to all rule changes, issues licenses, decides on fighters appeals in last instance and on request of Master Nobilo gives its opinion about any other appearance relevant for Pro-Taekwon-Do Championship.

 

II. LICENCE
Pro Taekwondo Championship is being conducted by highly professional and most qualitative
         Managers – promoters
         Coaches
         Fighters
         Umpires,
         for which they must have license issued by Pro-Taekwondo council.
    

 


III. SYSTEM OF COMPETITION
3.1 Pro TKD committee establishes system of competition with approval of the operative Pro TKD Company. System of competition can only be changed 12 months in advance.
3.2 Pro TKD League is imagined as a series of elimination tournaments and one final tournament.
      Starting system of competition is following:
      On levels of Europe, North America, Central and South America and Asia Pro TKD championships are being founded. The winner acquires title of Continental Pro TKD champion and right of participation on Pro TKD championship of the world.
3.3 If more than 8 fighters apply on Pro TKD championship of one continent, one or more elimination tournaments will be organized.
      8 fighters will always compete on continental and world championships.
3.4 If it is real to expect that one or more elimination tournaments has competition so strong in on or both categories, it can be decided that winner of eliminations directly gets a spot among 8 best fighters at world championship.
3.5 During first 3 years of Pro League Promoter of final tournament has the right to send 1-3 wild cards to fighters who didn’t pass through eliminations, and for whom he believes that he will raise the level of tournament and publics interest with his quality or popularity. 
3.6 8 fighters from each category who have qualified on regional or continental tournament or they received direct invitation from promoter of the final tournament compete on final tournament.  

 

IV. DRESS CODE , EQUIPMENT, RING AND  SCORING MACHINE
4.1 Dress code for Juries and Umpires
Juries and Umpires shall wear navy blue coat and trousers, white shirt and red tie with golden mark Pro-TKD.
On the left side on the coat in the chest height is a golden mark of Pro-TKD umpire.
Juries and point umpires are dressed in black shoes.
The ring umpire referees in white shirt and black slippers with thin sole (TKD shoes), and on his hands he is wearing rubber gloves.
4.2 Dress code for contestants
4.2.1 Contestant shall wear white pants of dobok and a black belt.
4.2.2 Top of dobok will be especially created for Pro Taekwondo uniform in red and blue colour. ITF dobok without sleeves will be base for this creation, with certain stile alterations.
4.2.3 Pro Taekwon-Do and the name of the fighter will be written on the back.
4.2.4 During fight fighters must wear:
            -12 ounce gloves and foot protection approved by the Pro TKD Committee &               main promoter. Equipment is in blue and red colour.
            - groin cup, mouth piece and hand wraps
4.2.5. Fighters can wear bandages on their hands and feet. Hands and feet can be     wrapped in bandages only in presence of the umpire. With his signature on            bandages umpire guaranties that they are properly wrapped without any additions which would create unjustified advantage.
4.2.6. Fighters are not obliged, but they can wear shin pads.

4.3 The ring
4.3.1 The ring is minimum 7x7m and maximum 8x8m inside the ropes.
4.3.2  The ring is bounded with 4 level ropes, and corner poles are protected with spongy material.
         Ring floor is covered in tarpaulin.
         Two opposite corners are marked with red and blue colour.

4.4 Scoring machine
4.4.1 Electronic scoring machine: is an especially designed electronic machine for refereeing which shows points, warnings and time for red and blue fighter.
4.4.2 Corner umpires hold electronic machines connected with the central e-system. When minimum 2 of 3 or 3 of 5 corner umpires press a red or blue button on their keypad, the central e-scoring machine writes point to the fighter whose button is pressed.

 

V. INSURANCE, MEDICAL ASSISTANCE AND DOPING CHECK
5.1 Insurance
5.1.2 The Organizational Committee must ensure that the competition venue must have all the necessary public liability insurance, fire certificates and Government licenses required for such events.
5.1.3 All Competitors must sign their entry forms and have insurance coverage for their participation in the Championship and signed contract with the organizer.
5.2 Medical Assistance
5.2.1 Competitors injured during the competition shall receive the treatment of the medical teams provided by T.O.C.
5.2.2 The doctor, after treating the injured competitor, should recommend to the Ring Official the further participation of that competitor. The doctor’s decision is final.
5.3 Doping check
In order to establish prestige and fairness of Pro – TKD, all fighters are obligated to submit to a doping check upon the promoter’s request in any occasion. Testing positive for doping will result in penalties, including the confiscation of a title, prize money, and full amount (100%) of fight money. Additionally, a fighter will also be penalized based on his own contract.

 

VI. COMPETITION VENUE AND FACILITIES
6.1 The Competition Venue must have the full facilities and the Organizing Committee must provide the required equipments. The Organizational Committee shall arrange special seating for the VIPs.
6.2 Lighting must not be lower than 5 meters above the ground for the competition.

 

VII. WEIGHT CATEGORIES, WEIGHT CHECK AND DRAW
Weight-Check
7.1 Weight-check shall start 48 hours before and closes an hour before the Championship begins.
It shall be conducted by officials appointed by the Organizing Committee, confirming the entry forms submitted by concerned parties.
7.2   Competitors must present their license and passports for weight check.
7.3 International standard scales must be used for weight check.
7.4 Only competitors who pass their weight checks are allowed to participate in sparring competition.
7.5 Competitors who failed in the weight check will not be allowed to compete in the competition.
7.6 Two weight categories are being founded -80kg and +80kg.
7.7 Tournament management and two representatives from each participating country will attend the draws. The draws are to be conducted publicly.

 

VIII. TOURNAMENT MANAGEMENT AND OFFICIALS  
8.1 Tournament management consists of president of Pro-TKD Committee, main umpire and main promoter, or people they empower.
8.2 In case of any conflict tournament management decides with majority of voices.
       Appeal can be failed to Pro-TKD Committee against such decisions.
8.3 The officials are:
·        1 Jury President
·        1 Centre Referee
·        3 or 5 Corner Referees
·        1 Timekeeper
·        1 Recorder
Coaches and managers
8.4 The manager and coach must be registered at the organiser of the tournament and they have access to the fighter in the ring, all by permit of the ring umpire.
8.5 During the competition, the coach must wear a tracksuit and gymnastic shoes.
8.6 During a sparring match, the coach will be seated at least 1 meter away from the Ring.
8.7 During the matches the coach must not act in such a manner that would disturb the competition.

 

IX. EQUIPMENT CHECK
9.1 The Centre Referee shall check to ensure that Pro-TKD dobok and equipments, etc. are of the officially approved types and that they are not defective.
9.2 If any item is found to be defective or sub-standard, it must be replaced and the Competitor has a maximum two minutes to do so.
9.3 If replacement is not done within two minutes, that competitor may be disqualified.
9.4. Fighters use 12 ounce gloves and special Pro-TKD protection for instep.

 

X. COURTESY
Competitors must at all time bow to the Jury, Centre Referee and also to each other with command of “Taekwon” at the beginning and end of each performance or match.

 

XI. MODE OF COMPETITION
11.1 The Pyramid system of Elimination will be used. In case of tied score, the fight shall be prolonged for one (1) round. If the score is tied after this extra round, the fighters go for the “Golden point”.

11.2 Official terminology
- CHA RYOT                        ATTENTION
- KYONG YAE                     BOW
- JA YU MAT SO GI            FREE SPARRING
- JUN BI                                READY
- SHI JAK                             BEGIN
- HE CHYO                          SEPARATE
- GESOK                               CONTINUE
- GU MAN                             END
- JU UI                                   WARNING
- GAM JOM                          DEDUCTING POINTS
- SIL KYOK                          DISQUALIFICATION
- HONG                                 RED
- CHONG                              BLUE
- ILHE JON                          1ST ROUND
- YI HE JON                         2ST ROUND
- AM HE JON                       3ST ROUND
- YON JANG JON               EXTENSION
- DUK JOM JON                 GOLD POINT BOUT
- SUNG                                 WINNER

 

XII. ATTACKING TOOLS
12.1 Attacking Tools
12.1.2 Hand parts – fore fist – only by direct punch and back fist.
12.1.3 Foot parts - ball of the foot, foot sword, back heel, instep and sole.
12.2 Target Area
12.2.1 Face and neck area at the front and sides (excluding the back).
12.2.2 Frontal area of trunk of the body from a line drawn from the armpit vertically down to the waist on each side (excluding the back).
12.2.3 When the arm, from the elbow to the fingers, is in contact with the body, then this is regarded as part of the body, by which the opponent can therefore score points.

 

XIII. CRITERIA FOR POINT AWARD
13.1 One (1) point will be awarded for:
Hand attack directed to mid or high section.
Foot attack directed to mid section.
Mid air hand attack directed to mid section (both feet off the ground)

13.2 Two (2) points will be awarded for
Foot attack directed to high section.
Mid air hand attack directed to the high section. (Both feet off the ground)
Flying foot attack directed to mid section
13. 3 Three (3) points will be awarded for:
Flying kick directed to high section.
Flying 180° turning kick to mid section.
13.4 Four (4) points will be awarded for:
Flying 180° turning kick directed to high section
Flying 360° or more turning kick to mid section.
13.5 Five (5) points will be awarded for:
Flying 360° or more turning kick to high section.
* When flying 2 or 3 hand and foot attacks are counted as points, those points shall be awarded for every technique
 *At any foot attack to the head (2-5 points) it will be considered as a point if a foot attack hits the glove or forearm so strong that head is compressed, and force of the attack is obviously transferred over the hand to the head.

 

XIV. FOULS
14.1 Warnings
14.1.1 For the following offences;
Intentional attack on illegal target
Intentional holding or grabbing, usage of ring ropes as help during performance of a technique
Intentional pushing
Pretending to be injured
Intentionally avoiding sparring (First offence) – avoiding attack more than 5 seconds
Three or more consecutive punch without a valid follow up technique
Turning the back intentionally to avoid combat
Unnecessary speaking during competition paying no attention to the instructions of Centre Referee
14.1.2 One (1) point will be added to the opponent for every 3 warnings.

14.2 Deduction of Points for serious fouls (Yellow card)
14.2.1 For the following offences which carry a yellow card:
Insulting an opponent in any way
Biting-scratching-clawing
Attacking a fallen opponent or an unready opponent when the referee has already stopped the match
Attacking with forehead, using forbidden techniques (e.g. elbow, knee, any illegal hand technique except direct)
14.2.2 In case of point deduction Centre Referee will raise a yellow card to indicate
one point deducted.
14.2.3 Intentionally avoiding sparring after receiving a warning for the same offence.
 14.3 Disqualification (Red card)
14.3.1 For the following offences;
Misconduct against umpires
Ignoring the Centre Referee’s instructions
Any competitor suspected of being under influence of alcoholic beverage or drugs.

14.3.2 The Centre Referee will raise a red card to indicate a competitor disqualified.
14.4 Duration of bout
14.4.1 2 rounds of 2 minutes in eliminations and 3 rounds of 2 minutes in the finals.
14.5 One-minute break shall be given between rounds.
14.6 A contestant shall be declared knocked down if any portion of the contestant's body other than the feet touch the floor which is a result from an attack, or if the contestant hangs helplessly over the ropes.
14.7 A contestant shall not be declared knocked down if he is pushed, thrown, or accidentally slips to the floor. The determination as to whether a contestant is pushed, thrown or slips to the floor, rather than being knocked down, shall be made by the referee.

 

XV. KNOCK-OUT/ KNOCK-DOWN
15.1 Whenever a contestant is knocked down, the referee shall order the contestant’s opponent to retire to the farthest corner of the ring, pointing to the corner and immediately begin the count over the knocked down contestant. The referee will audibly announce the passing of each one second interval, indicating the passage with a downward motion of the arm.
15.2 Any time a contestant is knocked down, the referee shall automatically begin a mandatory eight-count and then, if the contestant appears able to continue, will allow the bout to resume. The timekeeper, through effective signalling, shall give the referee the correct one-second intervals for the count. The referee's count is the only official count.
15.3 Should a contestant be knocked down three times in one round from blows, the referee shall stop the contest and declare the opponent to be the winner by technical knockout.
15.4 Should a contestant who is down rise before the count of ten is reached and then go down immediately without being struck, the referee shall resume the count where it was left off.
15.5 If the contestant taking the count is still down when the referee calls the count of ten, the referee shall wave both arms to indicate that the contestant has been knocked out and will signal that the contestant's opponent is the winner.
15.6 A round's ending before the referee reached the count of ten will have no bearing on the count. The contestant must still rise before the count of ten to avert a knockout.
15.7 Should both contestants go down at the same time, the referee shall continue to count as long as one of the contestants is down. If both contestants remain down until the count of ten, the contest will be stopped and the referee shall declare the bout to be a technical draw. But if one contestant rises before the count of ten and the other contestant remains down, the first contestant to rise shall be declared the winner by knockout. Should both contestants rise before the count of ten, the round will continue.
15.8 When the knock down is being counted, one point is given to the fighter who performed the atack which caused the knock down.

 

XVI. INJURY
16.1 When a competitor is injured during competition, the Centre Referee must stop the match and call the Doctor. After the injured competitor is treated, the Doctor must recommend to the Centre Referee as to whether that competitor could continue competing. The Doctor’s decision is final.
16.2 Deciding the winner when the match cannot continue due to injury
16.2.1 When it is decided that the opponent is at fault for causing the injury, then the
injured competitor will be declared the winner.
16.2.2 When it is decided that it is the fault of the injured competitor that caused his
           or her own injury, then the injured competitor’s opponent will be declared winner.
16.2.3 If two Competitors injure themselves at the same time and if both are found to
be unfit to continue, the winner is the Competitor who has more scored points at the moment of stopping the match. If the Competitors are even, the Jury President will decide the winner after consultation with the Ring Council.
16.2.4 Until the decision for injured competitor has been made, the match cannot go
on to the next round.
16.2.5 The competitor not accepting the doctor’s decision shall be disqualified.
16.3 If the winner of a fight is not in a state to compete in the following round due to injury, fighter who he defeated before will fight instead of him.

 

XVII. EXTRA ROUNDS
If a fight ends with a tide score, the fight will be prolonged to one more round lasting two minutes. If a fight ends with a tide score even than, the fighters will fight until the first point. The fighter who scores first will be pronounced winner.

 

XVIII. UMPIRE RULING AFTER FINISHED FIGHT
After a fight is finished umpires must rule one of the following:

  • victory by points
  • victory by knock out
  • victory by technical knock out

            -    victory because of an opponents injury
            -    victory because of an opponents disqualification

 

Last amendment made in November 2009.

 

Master Anto Nobilo 8. dan